home *** CD-ROM | disk | FTP | other *** search
- // G:\quake2\baseq2\models/monsters/berserk
-
- // This file generated by ModelGen - Do NOT Modify
-
- #define FRAME_run01 0
- #define FRAME_run02 1
- #define FRAME_run03 2
- #define FRAME_run04 3
- #define FRAME_run05 4
- #define FRAME_run06 5
- #define FRAME_run07 6
- #define FRAME_run08 7
- #define FRAME_walk01 8
- #define FRAME_walk02 9
- #define FRAME_walk03 10
- #define FRAME_walk04 11
- #define FRAME_walk05 12
- #define FRAME_walk06 13
- #define FRAME_walk07 14
- #define FRAME_walk08 15
- #define FRAME_walk09 16
- #define FRAME_walk10 17
- #define FRAME_walk11 18
- #define FRAME_walk12 19
- #define FRAME_stand01 20
- #define FRAME_stand02 21
- #define FRAME_stand03 22
- #define FRAME_stand04 23
- #define FRAME_stand05 24
- #define FRAME_stand06 25
- #define FRAME_stand07 26
- #define FRAME_stand08 27
- #define FRAME_stand09 28
- #define FRAME_signal01 29
- #define FRAME_signal02 30
- #define FRAME_signal03 31
- #define FRAME_signal04 32
- #define FRAME_signal05 33
- #define FRAME_signal06 34
- #define FRAME_signal07 35
- #define FRAME_signal08 36
- #define FRAME_signal09 37
- #define FRAME_pain01 38
- #define FRAME_pain02 39
- #define FRAME_pain03 40
- #define FRAME_pain04 41
- #define FRAME_pain05 42
- #define FRAME_pain06 43
- #define FRAME_pain07 44
- #define FRAME_talk01 45
- #define FRAME_talk02 46
- #define FRAME_talk03 47
- #define FRAME_talk04 48
- #define FRAME_talk05 49
- #define FRAME_talk06 50
- #define FRAME_talk07 51
- #define FRAME_talk08 52
- #define FRAME_talk09 53
- #define FRAME_talk10 54
- #define FRAME_talk11 55
- #define FRAME_talk12 56
- #define FRAME_talk13 57
- #define FRAME_talk14 58
- #define FRAME_talk15 59
- #define FRAME_talk16 60
- #define FRAME_talk17 61
- #define FRAME_talk18 62
- #define FRAME_shoot01 63
- #define FRAME_shoot02 64
- #define FRAME_shoot03 65
- #define FRAME_shoot04 66
- #define FRAME_shoot05 67
- #define FRAME_shoot06 68
- #define FRAME_shoot07 69
- #define FRAME_shoot08 70
- #define FRAME_shoot09 71
- #define FRAME_shoot10 72
- #define FRAME_shoot11 73
- #define FRAME_shoot12 74
- #define FRAME_fid01 75
- #define FRAME_fid02 76
- #define FRAME_fid03 77
- #define FRAME_fid04 78
- #define FRAME_fid05 79
- #define FRAME_fid06 80
- #define FRAME_fid07 81
- #define FRAME_fid08 82
- #define FRAME_fid09 83
- #define FRAME_fid10 84
- #define FRAME_fid11 85
- #define FRAME_fid12 86
- #define FRAME_fid13 87
- #define FRAME_fid14 88
- #define FRAME_fall01 89
- #define FRAME_fall02 90
- #define FRAME_fall03 91
- #define FRAME_fall04 92
- #define FRAME_fall05 93
- #define FRAME_cower01 94
- #define FRAME_cower02 95
- #define FRAME_cower03 96
- #define FRAME_cower04 97
- #define FRAME_cower05 98
- #define FRAME_cower06 99
- #define FRAME_cower07 100
- #define FRAME_cower08 101
- #define FRAME_cower09 102
- #define FRAME_cower10 103
- #define FRAME_cower11 104
- #define FRAME_cower12 105
- #define FRAME_cower13 106
- #define FRAME_cower14 107
- #define FRAME_cower15 108
- #define FRAME_cower16 109
- #define FRAME_cower17 110
- #define FRAME_cower18 111
- #define FRAME_cower19 112
- #define FRAME_cower20 113
- #define FRAME_cower21 114
- #define FRAME_duck01 115
- #define FRAME_duck02 116
- #define FRAME_duck03 117
- #define FRAME_duck04 118
- #define FRAME_duck05 119
- #define FRAME_die01 120
- #define FRAME_die02 121
- #define FRAME_die03 122
- #define FRAME_die04 123
- #define FRAME_die05 124
- #define FRAME_die06 125
- #define FRAME_die07 126
- #define FRAME_die08 127
- #define FRAME_die09 128
- #define FRAME_die10 129
- #define FRAME_die11 130
- #define FRAME_die12 131
- #define FRAME_die13 132
-
- #define MODEL_SCALE 1.000000
-