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C/C++ Source or Header  |  2002-08-27  |  3.8 KB  |  140 lines

  1. // G:\quake2\baseq2\models/monsters/berserk
  2.  
  3. // This file generated by ModelGen - Do NOT Modify
  4.  
  5. #define FRAME_run01              0
  6. #define FRAME_run02              1
  7. #define FRAME_run03              2
  8. #define FRAME_run04              3
  9. #define FRAME_run05              4
  10. #define FRAME_run06             5
  11. #define FRAME_run07             6
  12. #define FRAME_run08             7
  13. #define FRAME_walk01            8
  14. #define FRAME_walk02            9
  15. #define FRAME_walk03            10
  16. #define FRAME_walk04            11
  17. #define FRAME_walk05            12
  18. #define FRAME_walk06            13
  19. #define FRAME_walk07            14
  20. #define FRAME_walk08            15
  21. #define FRAME_walk09            16
  22. #define FRAME_walk10            17
  23. #define FRAME_walk11            18
  24. #define FRAME_walk12            19
  25. #define FRAME_stand01            20
  26. #define FRAME_stand02            21
  27. #define FRAME_stand03            22
  28. #define FRAME_stand04            23
  29. #define FRAME_stand05            24
  30. #define FRAME_stand06            25
  31. #define FRAME_stand07            26
  32. #define FRAME_stand08            27
  33. #define FRAME_stand09            28
  34. #define FRAME_signal01            29
  35. #define FRAME_signal02            30
  36. #define FRAME_signal03            31
  37. #define FRAME_signal04            32
  38. #define FRAME_signal05            33
  39. #define FRAME_signal06            34
  40. #define FRAME_signal07            35
  41. #define FRAME_signal08            36
  42. #define FRAME_signal09            37
  43. #define FRAME_pain01            38
  44. #define FRAME_pain02            39
  45. #define FRAME_pain03            40
  46. #define FRAME_pain04            41
  47. #define FRAME_pain05            42
  48. #define FRAME_pain06            43
  49. #define FRAME_pain07            44
  50. #define FRAME_talk01            45
  51. #define FRAME_talk02            46
  52. #define FRAME_talk03            47
  53. #define FRAME_talk04            48
  54. #define FRAME_talk05            49
  55. #define FRAME_talk06            50
  56. #define FRAME_talk07            51
  57. #define FRAME_talk08            52
  58. #define FRAME_talk09            53
  59. #define FRAME_talk10            54
  60. #define FRAME_talk11            55
  61. #define FRAME_talk12            56
  62. #define FRAME_talk13            57
  63. #define FRAME_talk14            58
  64. #define FRAME_talk15            59
  65. #define FRAME_talk16            60
  66. #define FRAME_talk17            61
  67. #define FRAME_talk18            62
  68. #define FRAME_shoot01             63
  69. #define FRAME_shoot02            64
  70. #define FRAME_shoot03            65
  71. #define FRAME_shoot04            66
  72. #define FRAME_shoot05            67
  73. #define FRAME_shoot06            68
  74. #define FRAME_shoot07            69
  75. #define FRAME_shoot08            70
  76. #define FRAME_shoot09            71
  77. #define FRAME_shoot10            72
  78. #define FRAME_shoot11            73
  79. #define FRAME_shoot12            74
  80. #define FRAME_fid01                75
  81. #define FRAME_fid02                76
  82. #define FRAME_fid03                77
  83. #define FRAME_fid04                78
  84. #define FRAME_fid05                79
  85. #define FRAME_fid06                80
  86. #define FRAME_fid07                81
  87. #define FRAME_fid08                82
  88. #define FRAME_fid09                83
  89. #define FRAME_fid10                84
  90. #define FRAME_fid11                85
  91. #define FRAME_fid12                86
  92. #define FRAME_fid13                87
  93. #define FRAME_fid14                88
  94. #define FRAME_fall01            89
  95. #define FRAME_fall02            90
  96. #define FRAME_fall03            91
  97. #define FRAME_fall04            92
  98. #define FRAME_fall05            93
  99. #define FRAME_cower01            94
  100. #define FRAME_cower02            95
  101. #define FRAME_cower03            96
  102. #define FRAME_cower04            97
  103. #define FRAME_cower05            98
  104. #define FRAME_cower06            99
  105. #define FRAME_cower07            100
  106. #define FRAME_cower08            101
  107. #define FRAME_cower09            102
  108. #define FRAME_cower10            103
  109. #define FRAME_cower11            104
  110. #define FRAME_cower12            105
  111. #define FRAME_cower13            106
  112. #define FRAME_cower14            107
  113. #define FRAME_cower15            108
  114. #define FRAME_cower16            109
  115. #define FRAME_cower17            110
  116. #define FRAME_cower18            111
  117. #define FRAME_cower19            112
  118. #define FRAME_cower20            113
  119. #define FRAME_cower21            114    
  120. #define FRAME_duck01            115
  121. #define FRAME_duck02            116
  122. #define FRAME_duck03            117
  123. #define FRAME_duck04            118
  124. #define FRAME_duck05            119
  125. #define FRAME_die01                120
  126. #define FRAME_die02                121
  127. #define FRAME_die03                122
  128. #define FRAME_die04                123
  129. #define FRAME_die05                124
  130. #define FRAME_die06                125
  131. #define FRAME_die07                126
  132. #define FRAME_die08                127
  133. #define FRAME_die09                128
  134. #define FRAME_die10                129
  135. #define FRAME_die11                130
  136. #define FRAME_die12                131
  137. #define FRAME_die13                132
  138.  
  139. #define MODEL_SCALE        1.000000
  140.